
Group Project (Sep. 2021 - Dec. 2021)
Popcorn: Your Gateway to
New Media and
Community Connection
Overview
Popcorn is a social media platform that revolves around TV shows and movies. It is a place where users can see their friends’ recommendations, leave comments about something they’ve watched, recommend media to others, and chat with friends.
Popcorn’s goal is to make watching TV shows or movies an enjoyable and social experience, which will hopefully bring friends and family closer together without the need to be physically present.
The idea for Popcorn grew from our group’s common frustrations with terrible AI recommendations and the hours we wasted scrolling through recommendations. We thought that there must be a solution to fix the arduous process of finding a movie or TV show to watch. So we set out to explore the idea and find answers.
My role in this project is UX/UI designer and UX researcher.
Timeline & My Contributions
Need-finding
> Interview
> Empathy Map & POVs
How Might We...
Prototype Building & Iteration
> Ideation
> Paper Prototype
Usability Testing
> Lo-Fi Prototype
Heuristic Evaluation
Visual Design
> Hi-Fi Prototype
> Concept Video
Need-finding
The project focuses on the consumption of media, specifically music, TV shows, and movies. We aim to explore the connection between sharing and media, including the interactions that might develop from consuming media.
> Interview
5 potential users from various demographics were interviewed to find insights of the media consuming experience. Each interview was noted down and transcribed. I interviewed 2 interviewees and took notes for 1 interview.
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Clarence
Undergraduate
Band member
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Kat
Freshman
Anime fan
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Gr
Entrepreneur
Pro. in media
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Liz
Mother of 3
Leisure watcher
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Owen
Graduate
Thoughts sharer
> Empathy Map & Point of View (POV)



Although the interviewees' perspectives might be quite different on the surface level, what they suggest is that consuming media can be a solitary activity, but there is also a major community aspect that exists. Sometimes the community can be inaccessible whether because of physical distance or differing schedules. Even simply, afraid of bothering their friends.
3. How Might We... (HMW)
We brainstormed 30 HMW sentences and picked the Top 3, which were the most representative and promising ones for all interviewees. The main pain points are exploring media without feeling guilty, preserving ideas, and strengthening the connection with users' own communities by sharing those ideas.

Prototype Building & Iteration
The final solution integrated multiple ideas from the last stage, which is a platform to connect with friends over media through clips, timestamped comments, friend recommendations lists, and ratings. The final design evolved from rough sketches > paper prototypes > low-fidelity prototype > high-fidelity level.
> Ideation (Sketches)
1. Mobile Application
2. Kiosks in theaters
4. Commenting during watching



3. Website

Considering the accessibility (small screens may lead to difficulties in operation and watching), implementation feasibility, and continuity of the experience, we decided to move on with #3.
> Paper Prototype
The paper prototype is the completion of sketches, which has relatively comprehensive user flows and can be used for further usability testing. Despite the main pages, I also created overlays with different sizes to imitate “pop-up" windows in reality.














> Usability Testing
My role during this phase was to conduct the usability testing as a facilitator. And 3 major issues were found in the test:
> Users didn’t visit profile pages.
May be due to the artifact (The avatar box is not obvious on paper prototypes)
> Users were confused about some headers such as“trending now”
Need to think more about wordings
> Users were looking for interactivity with posts including like, comment and share
> Lo-Fi Prototype
From sketches to wireframes we made several improvements, including rephrasing the title "Trending now" to "Popular Among Friends" in order to avoid ambiguity; allowing users to interact with their friends by comments, forward, and like; allowing users to set up their profile description and manage friends. I was the main responsible person for the low-fidelity prototypes. My role is to revise the prototype based on feedback from usability testing and comments from team members.
Visual Design














> Concept Video
The concept video is presented at the beginning. My role in this phase was to edit the video and add effects.
This is all about the Popcorn project, now you can